Modular Key Assets
Walls & Floors
Tile Floor
Master Material for RBG Mask, Color adjustment
Master Material
Blueprint presets that allowed for easy modifications.
Improving World-Aligned (WA) for Tileable Materials
I used layered materials to increase the number of textures available for vertex painting. This allowed me to blend multiple materials seamlessly while painting.
Duskveil is the game environment for my senior thesis project, XELVITA at Ringling College of Art and Design.
In this post, I'd love to demonstrate how I built this colossal environment that not only looks visually appealing but can also be integrated into a real game with optimal performance. It includes some tricks I did in UE5, lighting setups, trim sheet workflows, etc.
I have also been invited by The Rookies to write a blog about my creative process when making this project, to check out if you want some detailed breakdowns and tutorials!https://discover.therookies.co/2025/03/10/creating-a-game-ready-expansive-world-in-ue5/
And check out more at my 80 Lv blog: https://80.lv/articles/creating-dark-souls-inspired-game-ready-environment-with-gaea
Hope y'all enjoy!