XELVITA - Duskveil Breakdown

Trim Sheets

Trim Sheets

Tileable Textures

Tileable Textures

Modular Key Assets

Walls & Floors

SetDressing

SetDressing

Terrain in Gaea

Terrain in Gaea

Trim Highpoly in Zbrush

Trim Highpoly in Zbrush

Trim Sheet Progress

Trim Sheet Progress

Tile Floor

Master Material for RBG Mask, Color adjustment

Master Material

Blueprint presets that allowed for easy modifications.

Improving World-Aligned (WA) for Tileable Materials

I used layered materials to increase the number of textures available for vertex painting. This allowed me to blend multiple materials seamlessly while painting.

XELVITA - Duskveil Breakdown

Duskveil is the game environment for my senior thesis project, XELVITA at Ringling College of Art and Design.
In this post, I'd love to demonstrate how I built this colossal environment that not only looks visually appealing but can also be integrated into a real game with optimal performance. It includes some tricks I did in UE5, lighting setups, trim sheet workflows, etc.
I have also been invited by The Rookies to write a blog about my creative process when making this project, to check out if you want some detailed breakdowns and tutorials!https://discover.therookies.co/2025/03/10/creating-a-game-ready-expansive-world-in-ue5/
And check out more at my 80 Lv blog: https://80.lv/articles/creating-dark-souls-inspired-game-ready-environment-with-gaea
Hope y'all enjoy!